Jarlan Perez
Jarlan Perez
3D Artist
Orlando , United States of America

Skills

3D Modeling3D PrintingGame DevelopmentPBR TexturingPhysically Based RenderingVR Development

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
ZBrush
ZBrush
Blocks
Blocks
Photoshop
Photoshop
Substance Painter
Substance Painter
Quixel Suite
Quixel Suite
Keyshot
Keyshot
Unity
Unity

Experience

  • Contract 3D Artist at Google
    Orlando, United States of America
    April 2017 - Present

    Remote Contract.

    Responsible for creating 3D models and various art assets that were required or requested by the team. Setup lighting and renders for many of the assets during launch time, both stills and video.

    Worked with the Blocks team and took part in early testing of the VR modeling tool, communicating feedback and potential bugs/issues to the team.

    Designed a Robot 'VR lego' style kit with over a 100 pieces to showcase the power of kits and remixing in Blocks. This was accompanied with a community contest called #BotsWithBlocks where community members used the pieces to easily create bots and mechs in VR.

    Featured on FastCo Design and Uploadvr

    - Google Artist in Residence

    Tech Skills - VR Development, Blocks, 3ds Max, Photoshop, Unreal Engine 4, Unity 5

  • Multimedia Design Engineer II at Lockheed Martin
    Orlando, United States of America
    October 2012 - Present

    Responsible for creating high poly and low poly 3D models of intricate and detail components complete with textures and various level of details for modern real time game engines. (Unreal Engine 4, Unity 5)

    Develop production pipeline and streamline workflow for real-time interactive simulations and archviz visualizations.

    Develop solutions for complex problems to make workflow as efficient as possible.

    Tech Skills - 3DS Max, Adobe CS6 Production Suite, Unreal Engine 4, Quixel Suite, Flash Away3D

  • Lead Environment & Texture Artist at Angryrock Studios
    Orlando, United States of America
    January 2011 - May 2014

    Organize a small team of indie developers to create fun and challenging games.

    Responsible for pipeline development and execution. Create solutions that allow our small team to develop efficiently and to a high quality standard.

    Responsible for 3D modeling, texture design, and environment design. Develop level construction methods, lighting, and execution. Collaborated to make the user experience of the game.

    -PC-

    Dümbot (Canceled)

    -Mobile-

    Published - “Sminis” to the Apple AppStore

    Sminis was featured by Apple and was Unreal Engine’s “Indie Game of the Week” with over 100,000 downloads.

    Tech Skills - Unreal Engine 4, UDK, Photoshop, 3DS Max

  • Lead Artist/ Producer at Excitement TV
    Celebration, United States of America
    August 2010 - January 2012

    Responsible for designing and creating proprietary web based software for in house use. Lead a small team and used each individuals strengths to efficiently solve the design problem.

    Designed main software used in house as well as the main software used by the company’s vendors.

    Duties included layout design, User interface creation, Graphic design for tv and web, Video editing for tv and web, Product Photography.

    Tech Skills - Photoshop, Dreamweaver, HTML, CSS, 3DS Max