Remote Contract.
Responsible for creating 3D models and various art assets for AR/VR that are required/requested by the team.
Worked with the Blocks team and took part in early testing of the VR modeling tool, communicating feedback and potential bugs/issues to the team. Setup lighting and renders for many of the assets during launch time, both stills and video.
Designed a Robot 'VR lego' style kit with over a 100 pieces to showcase the power of kits and remixing in Blocks. This was accompanied with a community contest called #BotsWithBlocks where community members used the pieces to easily create bots and mechs in VR.
Featured on FastCo Design and Uploadvr
- Google Artist in Residence
Tech Skills - VR Development, Blocks, 3ds Max, Photoshop, Unreal Engine 4, Unity 5
Responsible for creating high poly and low poly 3D models of intricate and detail components complete with textures and various level of details for modern real time game engines. (Unreal Engine 4, Unity 5)
Develop production pipeline and streamline workflow for real-time interactive simulations and archviz visualizations.
Develop solutions for complex problems to make workflow as efficient as possible.
Tech Skills - 3DS Max, Adobe CS6 Production Suite, Unreal Engine 4, Quixel Suite, Flash Away3D