Jarlan Perez
Jarlan Perez
Visual Designer @ Google
New York, United States

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Skills

3D Modeling3D PrintingUX DesignGame DevelopmentPBR TexturingPhysically Based RenderingAugmented RealityVR Development

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
ZBrush
ZBrush
Blocks
Blocks
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Octane Render
Octane Render
Keyshot
Keyshot
Unity
Unity

Experience

  • UX and Visual Designer at Google
    New York, United States of America
    October 2018 - Present

  • Contract 3D Artist at Google
    Orlando, United States of America
    April 2017 - August 2018

    Remote Contract.

    Responsible for creating 3D models and various art assets for AR/VR that are required/requested by the team.

    Worked with the Blocks team and took part in early testing of the VR modeling tool, communicating feedback and potential bugs/issues to the team. Setup lighting and renders for many of the assets during launch time, both stills and video.

    Designed a Robot 'VR lego' style kit with over a 100 pieces to showcase the power of kits and remixing in Blocks. This was accompanied with a community contest called #BotsWithBlocks where community members used the pieces to easily create bots and mechs in VR.

    Featured on FastCo Design and Uploadvr

    - Google Artist in Residence

    Tech Skills - VR Development, Blocks, 3ds Max, Photoshop, Unreal Engine 4, Unity 5

  • Multimedia Design Engineer II at Lockheed Martin
    Orlando, United States of America
    October 2012 - August 2018

    Responsible for creating high poly and low poly 3D models of intricate and detail components complete with textures and various level of details for modern real time game engines. (Unreal Engine 4, Unity 5)

    Develop production pipeline and streamline workflow for real-time interactive simulations and archviz visualizations.

    Develop solutions for complex problems to make workflow as efficient as possible.

    Tech Skills - 3DS Max, Adobe CS6 Production Suite, Unreal Engine 4, Quixel Suite, Flash Away3D

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